The Fate of Okriam

   Castlelord Okriam was master of Firian Castle in the year of 494. At that time merchant caravans travelled along the Old Road through Firian Forest, carrying goods between Santamatara and the eastern communities. However, the elves, who sometimes had business in Firian Forest, didn't appreciate the recent arrival of the humans, which led to some animosity between the two races. Thus Castlelord Okriam travelled north to the elven court, in order to negotiate a peace treaty. The meeting with the elven queen was a success, and an era of peace between the humans and the elves began.
   But the real story is about the happenings in Firian Castle. Okriam had a wife, Tigola, who was widely known for her beauty. It wasn't just her fair brown hair and lively green eyes, she also had an inner glow of life which didn't leave any man untouched. While Okriam had a wife named Tigola, his wife had a lover named Kurra. And when Okriam returned from the peace negotiations, he found Tigola and her lover together. He couldn't find it in his heart to harm Tigola, but he banished Kurra to a small chapel west of Firian Forest, hoping that Tigola would start loving him now that Kurra was out of the picture.
   But his hopes were in vain, for Tigola didn't cease to long for her beloved Kurra. After a few months she disappeared and was later found dead at the bottom of the waterfall south of the castle. But the grief did not end there. Two weeks later a dark cloud descended on the castle, and swept Castlelord Orkiam in it's Evil fold. He battled the unholy forces within the cloud, and emerged victorious. Or so he thought, until he realised that people no longer noticed his presence. He tried to speak, but no one listened, or even showed that they heard the sound of him. He had been rendered a mere ghost of his former self, and Evil forces drove the people away. As the years passed by the castle crumbled into ruins and with the collapse of the city of Santamatara the Old Road became overgrown from lack of use.

   Then one day, about 900 years later, a pale young boy met with a few chosen ones. The 'chosen ones' were me (Minq), Bahne, Belinda, Carmen and Sif, and we had been asked to meet this messenger at the temple yard in Riversy. Although the two red dots on the boy's neck made us suspicious, we decided to follow the boy to his master, Castlelord Okriam, who would be waiting in Firian Castle. We eventually got there and met the man, and he confirmed our suspicions by explaining that he indeed was a vampire,  an incredibly old and powerful one at that.
   He told us his story, and further explained how he had been cursed with an unlife that it was now time to end. The curse had kept him from leaving the castle ruins, so he had spent the time trying to learn more about his curse and his condition. From these studies, he had come to the conclusion that the curse must have it's origin in an Evil being more powerful than a god. But even though he had learned this and other things, and now even managed to show himself to mortals, he still lacked the knowledge that could be found in books and from wise men. Therefore he needed a few trustworthy and able persons to act as his agents in the outside world. Our task were to find out as much as possible about his curse, preferably enough to break it so he could have his rest.

   Suddenly Okriam interrupted our meeting. Evil was approaching, and it would not be a good thing if we were detected by it. We hastily made our way through the forest, as cold winds blew through the trees and dark clouds gathered in the sky. We headed straight for Heirat, as we thought the old man would know about powerful and ancient curses. But he didn't have much to say about curses, except possibly that 'our' curse originated from the Evil One, and instead he suggested that we visit the library in Riversy. If there was information availible on ancient curses, it would be stored there, he said. At Heirat we were also found by a carrier pigeon, which left a message from Toris, where he wrote that he knew about us and would try to aid us in our cause. After the message was delievered the pigeon disappeared in a mushroom cloud, and I had no idea about who this "Toris" was and how he would help us.
   The clerics took us back to Riversy, and we walked off to the palace, and eventually found the library. We told the librarian that we were searching for information about ancient curses, especially ones cast by the Evil One. The poor man got very upset when we mentioned the Evil One, so we had to calm him down. Since finding specific information in a library can be quite tricky, he agreed to study the books until the next day, and hopefully find something useful. We waited until the next morning to see what the librarian would come up with, and we weren't disappointed.
   Apparently the gods had created an artefact at the time of the god wars. This artefact was to be used against Evil curses, and the librarian had even managed to find an old book containing some clues leading to the location where it was supposed to be hidden. But the real clue came from Toris, delivered by a second carrier pigeon, which just like the first one disappeared in a mushroom cloud after the message delievered. According to Toris we had to "go up the mountain, in the mountain, out of the mountain and search beneath the building". After paying the librarian for his services, we took off for the kobold mountains, confident that this was the place Toris had referred to.

   Outside Logby the wind started to pick up, and before we knew what was happening we were assailed by hellhounds. After taking a heavy beating we had to retreat, and as always when I've been mauled and crippled in combat, I longed for the elves' healing pond. After some discussions we headed back north, to recuperate and consult the ancient elven queen. And she had a lot to tell.
   Kurra, the chapellan Okriam banished, had made a deal with the Evil One to get revenge. But it did not work out the way Kurra had planned. Even though Okriam was cursed by the Evil One, Kurra himself lost his soul and has from then on been kept in an unlife of pain. We had already thought about this scenario, and it was nice to have it supported by the queen's information. She continued to tell us about the great and ancient city of Santamatara, and how it was ruled by the great archmage Toris. She also told us how Toris was too wrapped up in his search for the fountain of youth to protect the city when Evil attacked. Ruins were now all that remained of Santamatara and Toris' castle. This all sounded very familar, I had already been told about these historical events and probably forgot about them to make room for other knowledge.

   After the elven queen's history lessons we departed for the kobold mountains once again, this time determined to let nothing stop us. And indeed, nothing did stop us, or even made a try to stop us. We reached the kobolds' watchtower and immediately headed for their underground torture cellar. There we searched among old barrels and tools of pain, and after a while our efforts were rewarded. We found an ancient symbol, some sort of star supported by three struts, with some kind of hole in it. On the symbol we could also read a cryptic inscription, one which carried clues to the usage of the symbol. Some of them we understood, some of them we didn't. And we would later disobey all of the instructions.
   At this time we also received a new message from Toris, as usual carried by a magic carrier pigeon. He explained that the sacrifice needed to activate the symbol would be of powerful magic, and could be found in a "weedy garden" close to the one responsible for the curse. Like the last time, Toris' information put us right on the spot, and this time we headed for the ruined old chapel north of the troll bridge. We decided to take the ferry from Riversy to Rodby, and go by river to the chapel. But we were somewhat vulnerable on the ferry, and before we reached Crystal Lake the wind carried a hellhound to our position. But after the spellcasters blinded and slept it, that hellhound became as harmless as a puppy. We reached Rodby safe and sound, and proceeded to the chapel. There we found the garden, and after searching through the weeds, we found a pulsing green stone. Powerful magic indeed.

   From the legend we knew that the symbol was closely connected to a special place, and that it could only be used in that place. The legend contained hints toward mountains, and a place well hidden in a forest, close to the gods and protected from all Evil. If only we had seen the hidden code in the inscription, instead of drowning in the vagueness of the different clues. Among several possibilities, we decided to try out the Mithril Temple on Mount Tremont. It seemed to fulfill most of the requirements in the legends, close to the gods, a small forest and the mountain. We travelled south on the Old Road, and ascended the mountain. Behind the Mithril Temple we gathered around the symbol, trying to interpret it's faint humming into something.
   And then we decided to take a chance. Carmen lifted the symbol up and put the sacrifical green stone in the center, even though the inscription had clearly stated that the symbol was not to be held in the hands when activated. Before she could put it back on the ground the stone exploded in a multitude of crystal shards, ripping her body to shreds. It was only with the help of the clerics that we managed to get her back. Somehow we realised that this was not the place, although we couldn't be entirely certain. As we made our way out of the mithril canyon we felt the icy winds yet again, and yet again we were saved by magic. This time the magic took us to the Temple of Riversy, where no hellhounds could gain entrance.

   Well, by now our inclination to experiment with human lives had faded, so Belinda turned to her gods for some immortal thoughts on the matter. Meanwhile we tried to find someone who could tell us more about magic, but all we found was the attention of a few hellhounds. Eventually Belinda's prayers paid off, and she must have received some divine inspiration. We finally saw that the inscription on the artefact hid a code that spelled out K-A-F-K-A. Kafka's house was indeed hidden in a forest, but I myself had never thought of it as "close to the gods" or even a place shielded from Evil. But it was our best bet, so we followed the river upstream to the woods of Mallorn. Once there we realised that we couldn't do much. Even if this was the place, and we could feel that this was the case, we still needed Okriam there in order to release him from the curse. But Okriam had explained that he could not leave the ruins of Firian Castle, so the next step would be to break that part of the curse.
   As if he could read our very thoughts, Toris sent us a carrier pigeon with a most helpful message. Apparently his loved one was still to be found in his ruined castle, and she would have a useful object for us. We returned to Riversy and proceeded to Elwyn to consult their archmage. Once again we were attacked by hellhounds, and had to retreat to Tebnarsakar's house. He became very enthusiastic when he saw our ancient artefact, but he was of no real help. Thus we left for the old ruined castle west of the great southern swamp, and searched the rosegarden for the white dame that had been seen there. She welcomed us and told us that she had a black rose which we could use for protection. However, the rose needed some blood from someone who actually had protection from the Evil One. Before we had a chance to finish our conversation with the white dame, the Evil of which we spoke decided to make an appearance. We quickly ran out of the castle, hearing the white dame yelling one last sentence; "Seek the HeartSinger!". Escaping the hellhounds we returned to Riversy, once again.

   We had some theories about who could have gained protection from the Evil One, and one was that Tigola had sacrificed herself in order to gain protection for her loved one. But we also knew that neither of the two men in her life had been spared, so there must be someone else. I think it was Belinda's gods which led us to believe that Tigola's family might have been the ones gaining protection from her sacrifice. Well, while we were close the the libraray we decided to search there for some information about the HeartSinger. The librarian could only tell us that HeartSinger was a very common name in these parts of the realm, but perhaps the most known family of HeartSingers were the merchant family. The Riversy grocer was a member of this family, and we already knew that Tigola had been a merchant's daughter. So we asked the grocer about any ancestors he might have had, but he did not seem very interested in much except money. But his daughter had taken an interest in the old stories about Tigola. She was in Elwyn at the time, trading with the villagers, although she had forgotten some herbs she was supposed to deliver to Tebnaraskar.
   We agreed to bring the herbs to her, and boarded the ferry. As usual our journey was disturbed by a hellhound, and as usual it was subdued by magic. We reached Elwyn without further trouble, and met a young woman in the marketplace. She introduced herself as Mira Heartsinger and her green eyes, brown hair and inner glow made her look just like the Tigola Okriam had described. Any doubts about her heritage disappeared as we were interrupted by another hellhound. It charged toward Mira, but halted when it got close. Obviously it couldn't attack Tigola, so instead it turned around and attacked us. After that brief battle we quickly explained everything to Mira, and she agreed to make the small sacrifice that was needed. As she touched the rose a thorn pierced her finger and a single drop of blood remained on the rose as she dropped it on the ground.

   We thanked Mira for her cooperation and hurried to Firian Castle. There Castlelord Okriam awaited us and we told him about our adventures. He was surprised at our success, and after accepting the black rose he followed us out of the ruined castle. Our journey northeast went fine, until we reached the woods of Mallorn. There we lost our way, until Bahne took the lead and showed us the way. However, the Evil One was not about to give up so easily. Hellhounds awaited us outside Kafka's house, and before we could enter we had to fight one final battle. But we had become accustomed to their Evil ways by now, and they soon fell to the ground.
   As we entered Kafka's domain Okriam exclaimed how he felt relieved of the Evil forces that had haunted him for the past centuries. But our work was not done. We still had to set up the ancient artefact, and place the sacrificial green stone in the centre. We crossed our fingers and prayed for success, and this time we must have done everything right. The symbol started to emit a bright light and suddenly Castlelord Okriam faded away, completely relieved of the vampire curse. The Evil One's influence had been diminished, and this battle had been won by the forces of Good.

Written by Minq, in the year of 1402

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