int getcombatskill(int i) { int j; int skillused = WRESTLING; for(j=0;j=0xB5)&&(items[j].id2<=0xBA)) || ((items[j].id1==0x0F)&&(items[j].id2>=0x43)&&(items[j].id2<=0x4E)) || ((items[j].id1==0x0F)&&(items[j].id2>=0x5E)&&(items[j].id2<=0x61)) || ((items[j].id1==0x13)&&(items[j].id2==0xB0)) || //war axe ((items[j].id1==0x13)&&(items[j].id2==0xFA)||(items[j].id2==0xFB)) || ((items[j].id1==0x14)&&(items[j].id2>=0x3E)&&(items[j].id2<=0x43)) || ((items[j].id1==0x13)&&(items[j].id2==0xFE)||(items[j].id2==0xFF)) || ((items[j].id1==0x0E)&&(items[j].id2>=0xC1)&&(items[j].id2<=0xC5)) ) { skillused = SWORDSMANSHIP; break; } if (((items[j].id1==0x13)&&(items[j].id2==0xB3)||(items[j].id2==0xB4)) || ((items[j].id1==0x0F)&&(items[j].id2==0x5C)||(items[j].id2==0x5D)) || ((items[j].id1==0x0F)&&(items[j].id2==0xB4)||(items[j].id2==0xB5)) || ((items[j].id1==0x13)&&(items[j].id2==0xAF)) || ((items[j].id1==0x13)&&(items[j].id2==0xE3)||(items[j].id2==0xE4)) || ((items[j].id1==0x13)&&(items[j].id2==0xF4)||(items[j].id2==0xF5)) || ((items[j].id1==0x13)&&(items[j].id2==0xF8)||(items[j].id2==0xF9)) || ((items[j].id1==0x14)&&(items[j].id2>=0x38)&&(items[j].id2<=0x3D)) || ((items[j].id1==0x14)&&(items[j].id2==0x06)||(items[j].id2==0x07)) || ((items[j].id1==0x0E)&&(items[j].id2==0x89)||(items[j].id2==0x8A)) || ((items[j].id1==0x0D)&&(items[j].id2>=0xF0)&&(items[j].id2<=0xF5)) || ((items[j].id1==0x0E)&&(items[j].id2==0x81)||(items[j].id2==0x82)) ) { skillused = MACEFIGHTING; break; } if (((items[j].id1==0x0F)&&(items[j].id2==0x51)||(items[j].id2==0x52)) || ((items[j].id1==0x0F)&&(items[j].id2==0x62)||(items[j].id2==0x63)) || ((items[j].id1==0x14)&&(items[j].id2>=0x00)&&(items[j].id2<=0x05)) || ((items[j].id1==0x0E)&&(items[j].id2==0x87)||(items[j].id2==0x88)) ) { skillused = FENCING; break; } if (((items[j].id1==0x13)&&(items[j].id2==0xB2)||(items[j].id2==0xFD)) || ((items[j].id1==0x0F)&&(items[j].id2==0x4F)) ) { skillused = ARCHERY; break; } } } return(skillused); }